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eBook ActionScript 3.0 Game Programming University download

by Gary Rosenzweig

eBook ActionScript 3.0 Game Programming University download ISBN: 0789737027
Author: Gary Rosenzweig
Publisher: Que; 1 edition (September 8, 2007)
Language: English
Pages: 456
ePub: 1450 kb
Fb2: 1778 kb
Rating: 4.9
Other formats: mobi doc lit rtf
Category: Technologies
Subcategory: Programming

The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games.

Gary Rosenzweig's ActionScript . Game Programming University shows you how to use ActionScript, the .

The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. com, which contains files, updates, new content, Gary's blog and much more.

Rosenzweig Gary (EN). Learn ActionScript . the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games!

Rosenzweig Gary (EN). the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript . /2. Includes a chapter on developing games in Flash for the iPhone!

ActionScript . Game Programming University book.

ActionScript . One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. Game Programming University Rosenzweig Gary Pearson Education 9780789747327 : Updated for Adobe . The one book you need to begin building your own games Game programming is a challenge even if you're a veteran C/C++ programmer

ActionScript . Game Programming University Rosenzweig Gary Pearson Education 9780789747327 : Updated for Adobe Flash Professional CS5-Cover. The one book you need to begin building your own games Game programming is a challenge even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games.

book by Gary Rosenzweig. the fun way, by creating 16 great games: real, robust games - not just web toys!

Learn ActionScript . the fun way, by creating 16 great games: real, robust games - not just "web toys" Highly-rated ActionScript tutorial, now with seven new 3D and card games Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript .

3D Game Programming for Kids. Many of these environmental pioneers are now teaching in colleges and universities. Mechanisms of Clinical Signs, 2e. 767 Pages·2015·73.

56 MB·10,884 Downloads·New! Try making programs of your own and see where it leads you!! In this book, we are going to give you. 3D Game Programming for Kids. 43 MB·1,453 Downloads·New! 2016 BMA Medical Book Awards Highly Commended in the Medicine Category!

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ActionScript . Game Programming University E-Book.

Gary Rosenzweig's ActionScript 3.0 Game Programming Universityshows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such asweb training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games.Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.
Comments: (7)
Saithi
Lets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.

The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.

The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.

All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.
Rivik
I've always been interested in creating games, since I am an avid game player and a software developer. My interest is mainly in doing casual games for the web, but I had found the topic less than approachable because of the low level nature of HTML5 canvas.

While I am not a AS3/Flash developer, I am using an API (StageXL) that almost exactly replicates the AS3 API described in this book, and have been able to follow along with Gary as he shows how to build successively more challenging games, starting from simple card matching and Simon, all the way to 3D racing and dungeon crawling games (think of the original Wizardry). This book is literally a treasure trove of game developer information and inspiration which you can use to start creating whatever project you can dream in a very short period of time.
invincible
I though it was very useful. I like this book because I forgot how to actually use action script and this book made it easy to get me back on the right track. lot of the other books assume I know how to do the basics, when that is usually the first things I forget...like what files are needed, where to save them and how to name and initialize them correctly...the other stuff like c language is easy enough to pick up with out being recovered, but this book also goes over that stuff for real beginners...even thought the books says it is not for beginners?
Mr.Twister
After many years' experience developing software, I decided to look into Flash to do some casual games and presentation code for the Web. I bought three books -- this is the best.
All books covered much of the same ground, but 'University' covered a bit more. In addition to timeline-based animation, the author shows how he uses timers to allow games to operate at the correct speed regardless of the kind of computer or connection they are running on. All books had examples, but 'University' does more, showing the best approach and configuration for programming Flash games. Only 'University', I feel, was sufficiently complete to stand alone. Plus it is fun, easy to read, and succinct, using only a fraction of the space to explain common concepts. The examples are complete games in themselves, and the author grants permission to use them as a basis for your own games.
In addition, this book is supported by a Web site, [...] with source code, active forums, and frequent participation by the author. The author clearly has a committment to this material and the Flash community.
Pitched at beginning programmers (if you understand variables, conditionals, and functions, you can understand this book), I recommend this as your first book for Flash game programming. You probably won't need another.
Xava
I got interested in this book after discovering Gary Rosenzweig's AS3 tutorials on his Flash Game University Website. I was impressed by his ability to explain things clearly and simply. As other reviews have already stated "AS3 Game Programming University" is an excellent and highly readable book for learning AS3. In practice I find it much more helpful than Colin Moock's book "Essential ActionScript 3.0", which is a little too academic for me (although I'm glad I have it!). I'm also finding that code snippets in Gary's book are just as useful to me as those in Joey Lott's "ActionScript 3.0 Cookbook" (which covers more topics). It's helpful to me that Gary writes from a Flash authoring perspective rather than Flex. He doesn't hesitate to include timeline based assets and code when it makes sense to do so, rather than use the Flex style of generating everything in code.

The actual games are surprisingly varied and complete, but not so complex that they become difficult to understand. The code that I downloaded from the website works well. It is written in a practical concise manner with proper use of classes and other object-oriented techniques as required by AS3. However, as other reviews have noted, this book is not for advanced programmers that prefer a pure object-oriented style.

I recommend this book if you are moving from AS2 to AS3, even if you are not interested in writing games. Gary does not claim it is suitable for beginners without any programming experience but it is more suitable than Moock's "Essential ActionScript 3.0" (which does make such a claim). However it is not for web designers that don't want to learn programming and it is not for advanced programmers that appreciate Moock's AS3 book.