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eBook Digital Texturing and Painting download

by Owen Demers

eBook Digital Texturing and Painting download ISBN: 0735709181
Author: Owen Demers
Publisher: New Riders (August 19, 2001)
Language: English
Pages: 360
ePub: 1174 kb
Fb2: 1790 kb
Rating: 4.7
Other formats: docx mbr rtf doc
Category: Technologies
Subcategory: Graphics and Design

If you work in 3D, you must have this book. More than a compendium of techniques for the texture professional, (digital) Texturing & Painting gets to the heart of being an artist in the digital realm.

If you work in 3D, you must have this book. With this inspired guide, you'll learn to translate the enviroments you experience into an expressive, complete digital style: Study and describe materials and their textures in the real world. Avoid the seduction of technology as you explore the traditional techniques and artistry of painting masters thoughout the ages.

Yet somehow that doesn't do the book justice, possibly because author Owen Demers grounds his discussion in such solid fundamental ground that the book comes off as equal parts museum catalog, art school text, and industry profile. Face it, most 3D students and professionals have limited skill sets in art theory; yet these people are expected to turn out ever-higher quality work to keep up with audience expectations.

Digital Texturing and Painting. 339 Pages · 2002 · 4. 6 MB · 955 Downloads ·English. Do not seek to follow in the footsteps of the wise. Seek what they sought. Master Realist Techniques in Colored Pencil Painting in 4 Weeks: Projects for Beginners: Learn to draw still life, landscape, skies, fabric, glass and textures. 24 MB·21,415 Downloads·New!

Start by marking Digital Texturing & Painting as Want to Read . This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations

Start by marking Digital Texturing & Painting as Want to Read: Want to Read savin. ant to Read. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2 This book takes you outside the studio and walks you through the museum of life.

This book takes you outside the studio and walks you through the museum of life. This book takes you outside the studio and walks you through the museum of life. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Finding books BookSee BookSee - Download books for free. Digital Texturing and Painting.

Digital texturing & painting. by. Demers, Owen; Urszenyi, Christine. System requirements for accompanying computer disc (Windows): IBM-compatible PC; Windows 9x, Windows 2000, or Windows Me; CD-ROM drive. System requirements for accompanying computer disc (Macintosh): Macintosh OS 8 or higher; CD-ROM drive. Includes bibliographical references and index.

Book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations.

Owen Cook Biography Of Wilfred Owen The Missionaries By Owen Stanley Bosch Owen Service Manual.

Digital Texturing And Painting’ By Owen Demers Digital Painting Photoshop Digital Matte Painting Digital Painting Corel Painter Digital Matte Painting Tutorial Beginner's Guide To Digital Painting Beginners Guide To Digital Painting In Photoshop Pdf Beginner's Guide To Digital Painting In Photoshop: Characters Texturing And Lighting Advanced Maya Texturing And Lighting Pdf Advanced Maya Texturing And Lighting Lanier Jo Owen 73277 Owen. Wilfred Owen Frank Owen Owen Stanley The Blueprint Owen Cook Biography Of Wilfred Owen The Missionaries By Owen Stanley Bosch Owen Service Manual.

Owen Davies - Grimoires: A History of Magic Books. Owen Demers - Digital Texturing and Painting.

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Comments: (7)
Zeks Horde
As a well-versed member of the "Google Images & Clone Stamp" school of texturing, I know full well that knowing all the technical ins and outs of a program doesn't guarantee good results. A strong grounding in fundamental art principles is needed to make proper use of all the technical bells & whistles.

It can be said that Digital Texturing & Painting is too art-heavy, but it's such a critical aspect of good CG that's either glossed over or omitted in other books. Being able to break down & understand all the many elements of a texture so it can be recreated and controlled is of the utmost importance. And learning how to go beyond photos and start working with the infinitely unique number of real world textures you can find or create adds new levels to your texturing work.

The art-based sections as well as the more technical preparation section are geared toward making you think about every aspect of the work and how best to execute it, rather than creating bland textures that have been done a thousand time before.

Although the specific texturing examples are rather short, the author covers the basics of several texturing methods. NURBS, polygons, using projections, using 3D paint software, tiling textures, using Illustrator, using Photoshop, making & scanning in real world objects or just making things from scratch. And the included CD has the PSD files for you to poke around in a figure out how the maps are put together.

Digital Painting & Texturing has the breadth & depth to be a helpful book for texture artists of all levels.
Xangeo
What strikes me about this book, is the seriousness and devotion that Owen Demers has for this topic. I have seldomly seen such wonderful piece of work. My congratulations to the author and publisher for accomplishing such a thoroughly high quality release!
This book is really what ALL artist should be forced to read at any point, but preferably the beginning, of their careers. It focuses on developing the art of seeing as the most important tool in your arsenal. Once you can SEE, then you can reconstruct any complicated or simple texture. This is of course a project so great that a lifetime is not enough, but nonetheless, I have never seen it handled better than in Digital Texturing & Painting. I love the idea that traditional artists will be able to find tons of insights in this book for digital artists. The new are teaching the old. But again even though the explicit theme of the book is textures for 3D purposes, the teaching is that this is just another tool, the underlying priciples are the same as in all visual art.
This is one book you should run to get now. Simply because it will make you a better artist, in whatever field you are, now and for good.
Cordalas
I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book!
- jim
HappyLove
I really like the way this book challenges me to really look at textures from nature and then points out things I might not have noticed before. It is helpful to learn to develop your eye, whether painting on canvas or digitally.
Bluecliff
I wish this book had more to sink my teeth into. It's written like a textbook, and the information is kind of sparse and stretched across too many pages.

The book starts off with promise, talking about the art of "interviewing" objects to understand what they are made of, how they react to their environment, etc., which I found the most helpful, but still didn't necessitate 90 pages.

The next 30 pages are devoted to basic color theory, which seemed way too basic to anyone already interested in Texturing/Painting of any kind, and the following 30 pages are of masterworks, whose descriptions I felt sometimes guided the reader in the right direction, and sometimes were off topic and generic.

The next section is helpful for anyone interested in working in the industry, with many considerations for content, color, audience, art direction, etc., but I still feel it could have been condensed and some more in-depth topics addressed in the same 45 pages.

After that are the Maya tutorials which I personally found helpful (even though I intend to use Photoshop for my texture exploration), but which are probably already under the belt of someone who is familiar with modeling in Maya.

Overall, I felt the book was way too basic for the page number and the pricetag. I would have preferred first 200 pages be condensed into 100 and filled the rest with some more advanced lectures or tips for specific textures (eg. a spread on objects made of glass, a spread on metal, a couple types of cloth, etc.), and a reduction in price.
Runeshaper
I loves this book. It has truly taight me how to see texture and how to bring digital painting to life. This book will help you in all areas of art which can be used in real life painting, digital painting, 3D art and more. I f you need help Understanding how to get your art to that realism point then this book is defintly for you 100%.

You can only gain and loose nothing by reading this book-
Balladolbine
good book for digital painters but not so good for those who are looking to paint on photos