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eBook 3D Studio MAX 3(r) Fundamentals download

by Michael Todd Peterson

eBook 3D Studio MAX 3(r) Fundamentals download ISBN: 0735700494
Author: Michael Todd Peterson
Publisher: New Riders Press (July 16, 1999)
Language: English
Pages: 592
ePub: 1391 kb
Fb2: 1410 kb
Rating: 4.9
Other formats: lrf mbr doc rtf
Category: Technologies
Subcategory: Graphics and Design

3D Studio Max 3 Fundamentals unravels the intimidating maze of Kinetix's powerful animation software, bringing the special features of version 3 into focus.

3D Studio Max 3 Fundamentals unravels the intimidating maze of Kinetix's powerful animation software, bringing the special features of version 3 into focus. Although ideally suited for new users of Max, the author has sprinkled the book liberally with sidebars that help users of older versions get up to speed quickly with Max 3's new or changed features. The book opens with a very handy explanation of computer animation fundamentals and 3-D graphics terms, plus a tour of the Max interface

3D Studio Max Fundamentals book.

3D Studio Max Fundamentals book.

3D Studio Max 3 fundamentals. by. Peterson, Michael Todd, 1969-. 3D studio, 3D studio, Computer animation, Computer graphics, Computer animation, Computer graphics, Computergraphics, Driedimensionale afbeeldingen, Animation par ordinateur, Infographie, Studio 3D MAX ., Studio 3D MAX. Publisher. Indianapolis, IN : New Riders. Books for People with Print Disabilities. Internet Archive Books. Uploaded by ttscribe16. hongkong on November 17, 2018. SIMILAR ITEMS (based on metadata).

Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily. With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more.

Animation Tutorials Here you can learn the fundamentals of creating animation with 3ds Max Untitled. contained in the material herein. Library of chapters show you how to proceed with 3D Studio Max and V-R. Architecture rendering with 3ds max and v-rayphotorealistic visualization. 54 MB·9,490 Downloads. Autodesk 3ds Max 2014 Essentials. 22 MB·8,030 Downloads. Autodesk and 3ds Max are registered trademarks of Autodesk, Inc. All other Thank you for choosing Autode.

Find nearly any book by Michael Todd Peterson. Get the best deal by comparing prices from over 100,000 booksellers. 3D Studio MAX 3(r) Fundamentals. by Michael Todd Peterson. ISBN 9780735700499 (978-0-7357-0049-9) Softcover, New Riders Press, 1999. Find signed collectible books: '3D Studio MAX 3(r) Fundamentals'.

3-D Studio Max Fundamentals by Peterson, Michael Todd. Free US Delivery ISBN: 1562056255.

3D Studio Max 3 Fundamentals unravels the intimidating maze of Kinetix's powerful animation software, bringing the special . Providing information on 3D Studio MAX, this book is intended for Graphic Application Courses. It helps the reader learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. It also contains illustrated examples, exercises, time saving tips, and helpful notes.

3D Studio MAX® 3 FUNDAMENTALS. It’s a free plugin that gives you extensive 3D STUDIO MAX 3 FUNDAMENTALS Michael Todd Peterson. Cover art by Steve Burke. New Riders Michael Todd Peterson Inside the Front Cover Photoshop-style control over the look of a bitmap. With this Walking Man plugin, I was able to make a huge variety of texture Concept variations with a small number of bitmaps. All of the crates in the scene, for example, are mapped with the same The idea for this character came from a sketch I did a few wood texture.

Peterson, Michael Todd, 3D Studio MAX 3 Fundamentals (INSIDE), Paperback, Very . 3D Studio Max 3 Visual Quickstart Guide by Matossian, Michele Paperback Book The. EUR . 8.

Peterson, Michael Todd, 3D Studio MAX 3 Fundamentals (INSIDE), Paperback, Very G. 2. Postage not specified. List price Previous priceEUR 1. 3. 3D Studio MAX X in Depth by Polevoi, Rob Mixed media product Book The Cheap Fast.

Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily. With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. This hands-on guide also explains complex 3D design concepts in a simple, easy-to-understand language to give you a solid foundation in the basics.
Comments: (7)
Makaitist
After reading 5 chapters(if you make it that far) this book will teach you very little about 3D Studio Max. Few pictures and hands on explination, too many filler words(this book could've been written in under 60 pages). This book insults even the most novice of computer users. Not to mention, it talks about opinions as facts. It made me so ANGRY, I hope amazon will give me my money back. This is one of the reasons I sometimes hate buying on-line. If I had seen the book first at a store, I would have never ever bought it!
TRUST ME... if this is your first time using MAX you will learn more by just playing with the program for a few minutes.
From 1-10 I would give it a minus 4 for the frustration... SAMS Teach yourself books should do a version... cause most multimedia professionals only have time for the answers.
RSC Merrill Lynch - Web Designer
post_name
I haven't read much computer books in the past, my previous computer related book was "Director 7 & Lingo Authorized" for Macromedia's Director 7 though which the book was very in-depth with detailed instructions. Then I got this book. Before i finish reading director 7 authorized, i started to read this because of the nature of the topic. I have no prior experience in 3D modeling and stuff except for maybe creating levels for Quake games. After going through the first few chapters, i was able to create some decent animation with their instructed exercises, although u might be confused about the cammands in the exersice they throw at you, you will understand them more as you approach near the end of the book. The instructions of the exersices were sometimes unclear and took me awhile to figure them out, and even worse with some numerous misprints and and some misinformation like mixing up with the Y and Z axis in their 3D overview intro. That could really confuse people and misinform the very beginners but not too serious so most people could overcome with. Also, the book throws at lot of terminologies at you so beware, however they have a nice glossary for reference. Overall, it has lots of information for beginners and nice exercises-but not enough. you may want read some sections over again to really understand them - or maybe its just me :)
spark
While this book did cover 3D studio Max's Fundamentals, like the title says. It was unfortunately a pretty dry read. There were too many boring pages between actual tutorials, which were pretty good when they finally came along. They were, however, not explained very well in the book. The Lotus ScreenCams that came on the CD showing exactly how the author did something is the only thing that kept me from tossing this book in the trash during a frustrating tutorial.
The biggest problem I had with this book is that too much of it read like a help file. The author walked through too many of the menu's and toolbars explaining what their function was. The help files will tell you the same thing.
More tutorials "showing me how these menu's and toolbars are actually used in a 3DS project" would have made this a winner. Oh well. Maybe next edition.
OTANO
I found this book to be an excellent introduction into the world of 3d animation. It delves into every aspect of 3d studio max 3 and even cites improvements over previous versions of 3d studio max. The best feature of the book was the cd rom that came with it, which contained step by step video screen capture showing you exactly what to do and how to do it. The only complaint that I had was that the author did not go the extra mile and explain every option in the submenus. If there were 5 buttons he would explain 3 or 4 of them and then exclude the fifth. If the author had only included a total of 5 more pages this would not have occurred. Other than that I would recommend this book for beginners
ZloyGenii
I know the point is late in coming since Peterson has moved on to AutoDesk Press and MAX4 is now the proper subject of any review, but there is no way this book deserves the poor reviews it has received from a couple of reviewers here.
There are two books on the market that new users of MAX should consider: 3D Studio MAX 3 Fundamentals by Michael Todd Peterson and 3D Studio MAX 3 In Depth by Rob Polevoi. Of the two, this one is the more basic and gradual. The thing that both of these volumes have in common is that they seek to create an understanding of working in MAX rather than simply describing the programs functions.
It is true that instructions and illustrations are not repeated again and again throughout the book, but I count that as a strength, not a weakness. If you need to remember what the MeshSmooth button looks like, refer to Illustration 1.1!
This book is head and shoulders above 3D Studio MAX 3 Visual Quickstart Guide, and I believe 3D Studio MAX 3 Bible and Mastering 3D Studio MAX 3. Visual Quickstart (and to a lesser extent the other two titles) simply lists the "steps" to perform each function without giving you an understanding how all the parts work together to actually create animations.
For MAX4 users, got to Petersons new book from Autodesk Press or Boardmans book from New Riders. I Haven't seen the new volume of In Depth yet, but it seems to have nearly doubled in press, so I would steer towards these two.
Jieylau
This book spends entirely too much time explaining the "fundamentals". That's okay if that's all you're interested in learning. Almost each tutorial requires that you load an almost complete project from the included CD. I wanted to learn how to create even basic objects using this program, not have someone show me how to finish theirs! HINT: Buy the book and read a little for yourself, BUT do not remove the CD. If you do most bookstores will not let you return it. I wish I knew this book was not going to help me before I dove into the CD. Good luck elsewhere.