eBook ShaderX5: Advanced Rendering Techniques download
by Wolfgang Engel
Author: Wolfgang Engel
Publisher: Charles River Media; 1 edition (December 14, 2006)
ePub: 1504 kb
Fb2: 1388 kb
Other formats: azw lrf lit docx
Subcategory: Graphics and Design
ShaderX4: Advanced Rendering Techniques (Graphics Series). Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher.
ShaderX4: Advanced Rendering Techniques (Graphics Series).
Finding books BookSee BookSee - Download books for free. ShaderX5: Advanced Rendering Techniques.
See Wolfgang Engel's blog about these books for more information, including extended abstracts and excerpts. The first few ShaderX series books are free for download.
Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edg. Goodreads helps you keep track of books you want to read. Start by marking Shader X5: Advanced Rendering Techniques as Want to Read: Want to Read savin. ant to Read.
Wolfgang Engel is a videogame designer. He is the founder and CEO of Confetti. Previously he also worked as the Lead Graphics Programmer for Rockstar Games. Previously he also worked as the Lead Graphics Programmer for Rockstar Games ?. He was the Lead Graphics Programmer at Rockstar Games, where he led the graphics development of the RAGE engine
item 3 ShaderX5: Advanced Rendering Techniques -ShaderX5: Advanced Rendering Techniques. Contains articles covering shader techniques and tools.
item 3 ShaderX5: Advanced Rendering Techniques -ShaderX5: Advanced Rendering Techniques. This book covers relevant hardware and developer tools so there is no bias toward one company or tool set. The topical areas covered range from geometry manipulation, rendering techniques, shadows, software shaders, image space, shadows to tools, environmental effects and 3D engine design.
ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. These techniques have evolved from work on movies, games, and animation.