carnevalemanfredonia.it
» » Maya Studio Projects Photorealistic Characters

eBook Maya Studio Projects Photorealistic Characters download

by Todd Palamar

eBook Maya Studio Projects Photorealistic Characters download ISBN: 0470944978
Author: Todd Palamar
Publisher: Sybex; 1 edition (May 17, 2011)
Language: English
Pages: 352
ePub: 1103 kb
Fb2: 1926 kb
Rating: 4.8
Other formats: rtf mbr azw lrf
Category: Technologies
Subcategory: Games and Strategy Guides

Create realistic characters with maya 2012

Create realistic characters with maya 2012. How do you make human characters look really human? Step into the studio with veteran animator Todd Palamar and learn how to use Autodesk Maya 2012′s sophisticated tools to create amazingly realistic characters for film, games, and television. As you work on a series of projects, you′ll learn body and facial rigging and how to do hair, skin, muscles, lighting, motion–capture, and much more. An Autodesk Official Training Guide, this book offers you the very best, professional–level training for a career

Автор: Palamar Todd Название: Maya Studio Projects Photorealistic Characters Издательство . Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.

Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book

Home Todd Palamar Maya Studio Projects Photorealistic Characters. Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book

Home Todd Palamar Maya Studio Projects Photorealistic Characters. Maya Studio Projects Photorealistic Characters. Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture.

Chapter 1 AL Character Skeletons RI Getting a character to move properly begins and ends with a good D MA. .In this book, the pipeline is as follows: P h o t o R ea l P i pe l i n e 1. Establish the geometry. 2. Build a skeleton with basic functionality.

Chapter 1 AL Character Skeletons RI Getting a character to move properly begins and ends with a good D MA TE skeleton. It takes proper positioning and the right number of joints.

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture

Author: Todd Palamar.

Author: Todd Palamar.

Finding books BookSee BookSee - Download books for free.

Maya® Studio Projects: by Todd Palamar. Publisher: Sybex Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros. Release Date: May 2011. Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Create realistic characters with Maya tools and this project-based book

Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.

This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide

Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Comments: (7)
Weernis
This is supposed to be (according to the title) a book about creating photorealistic characters in Maya. Right of the bat I would like to point out that it doesn't cover photorealistic eyeballs at all. You will not find them anywhere in the book. There are some nice color pictures of skin maps in the middle of the book and dedicates a few pages at the end of the book on how to use them. There is some good information about anatomy and clothing and how they are affected by the movement of the model. But the words "creating photorealistic characters" gives one the impression that actual modeling would be covered. It is not. The very first chapter of the book talks about motion capture for 2 and half pages and then just kinda glosses over rigging and skips right to paint weights. There is honestly less than one page of text and less than a page of images for rigging!

I cannot with good conscience resell this book, but I don't want it. I might sell it to a used book store so that whoever considers buying it can look at the whole thing beforehand. CD is still in tact. Wasn't worth opening.
Anardred
I understand that the author could only use a mock up model to test out the contents of this book, but it's still a bit lackluster. The book is very hard to read, and would have been much more suitable as an online list of steps on how to make it work.
Joony
It is a little over my head at this juncture. I will go back when I believe I am advanced enough.
Uranneavo
It exceeded my expectations, great quality, I received before the scheduled
Macage
Teach a person how to fish, and he/she will be able to fix their dinner without ever having to pester you again. Keep going out to do it for them, and they will never know how. Too much information I will never use. The book, is, however, well written, obviously, some care was taken in the editing. The author seems to have a stake in the fact that this book should be understandable. I do feel the author cares, but maybe too much, and winds up doing things you can do yourself, if he would only show you how to get your own fish.
ME
This is one of many books I have purchased, and as always this book was in mint condition. The price was really good.
The postage even though quoted, was delivered within 7 days, more than half the time of what I expected.
I am very happy and will continue to put Amazon first when I am looking for books.
Cordanara
The computer generated character on the cover preoccupies a considerable portion of the text. If you look closely at him, notice the hair, eyelashes, eyebrows and beard, and the zits on the face. The latter is a nice touch, to avoid making a face that is too perfect. But more impressive is how the former artifacts are constructed.

The irregularity of these contributes mightily to the realism. The text shows how 'fur' is made under Maya and Photoshop, and then adapted to become the beard and eyebrows and eyelashes. Fur creation and the associated baldness maps are easy to learn to make.

The text and the software make a distinction between hair and fur. Hair with its typical length is treated differently from the shorter fur. But as the reader can appreciate, learning to drop a customised mop of hair onto a bald head is pretty straightforward. There is no absolute demarcation between hair and fur in the code. A long beard might well be best made as hair.

The biggest problem, and what is currently the cutting edge, is the putting on of clothing in a realistic manner. The book is upfront about the drawbacks and the resultant artificial looks.
I like the Studio Projects series. I got this book looking for detailed walkthrough of the Photorealistic skin creation process.

This book has about 35 pages about setting up a Motion Capture Studio and zero pages about the shader except a couple of figures of some of the texture maps. He doesn't even tell you which shader he's using except on very last page to mention by the way that the misss_fast_skin_Maya1SG needs to be set explicitly to use indirect lighting.

The book is about setting up a face rig using muscles and nCloth skin, acquiring and applying moCap data, Hair, and nCloth clothing, but not about creating photorealistic skin.