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eBook Computational Intelligence in Games (Studies in Fuzziness and Soft Computing) download

by Norio Baba

eBook Computational Intelligence in Games (Studies in Fuzziness and Soft Computing) download ISBN: 3790813486
Author: Norio Baba
Publisher: Physica; 2001 edition (March 26, 2001)
Language: English
Pages: 174
ePub: 1274 kb
Fb2: 1296 kb
Rating: 4.5
Other formats: lrf mbr rtf lrf
Category: Technologies
Subcategory: Computer Science

Studies in Fuzziness and Soft Computing. Computational Intelligence in Games.

Studies in Fuzziness and Soft Computing. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets.

They cover significant recent developments in the field, both of a foundational and applicable character

They cover significant recent developments in the field, both of a foundational and applicable character. An important feature of the series is its short publication time and world-wide distribution. The books of the series are submitted for indexing to Web of Science.

Computational Intelligence In Games book. Start by marking Computational Intelligence In Games (Studies In Fuzziness And Soft Computing) as Want to Read: Want to Read savin. ant to Read. The most powerful computers in the world are not only.

In book: Computational Intelligence Systems and Applications, p. 5-101. We present a study, in a fuzzy logic framework, of the fuzzy implication operations involved in the iterative Boolean-like law I(x,I(x,y)) I(x,y). Cite this publication. And then, a full characterization is given of this functional equation based on a Dishkant operation (or D-operation for short), where the D-operation is generated by a continuous.

Электронная книга "Computational Intelligence in Games", Norio Baba

Электронная книга "Computational Intelligence in Games", Norio Baba. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Computational Intelligence in Games" для чтения в офлайн-режиме.

The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; the ChessBrain project; electronic market games; EVE s entropy; capturing player enjoyment in computer games. Epub FB2 mobi txt RTF. Converted file can differ from the original. If possible, download the file in its original format.

The recent advances in computational intelligence paradigms have generated . Series: Studies in Fuzziness and Soft Computing 62.

Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. It includes a new approach of evolving a neural network to play checkers without human expertise. File: PDF, . 8 MB.

Computational Intelligence in Games, Norio Baba. Варианты приобретения. 2012 Серия: Studies in Fuzziness and Soft Computing Язык: ENG Размер: 2. 9 x 1. 0 x . 7 cm Основная тема: Computer Science Рейтинг: Поставляется из: Германии. Автор: Tshilidzi Marwala; Monica Lagazio Название: Militarized Conflict Modeling Using Computational Intelligence ISBN: 1447127013 ISBN-13(EAN): 9781447127017 Издательство: Springer Рейтинг

The series "Studies in Computational Intelligence" (SCI) publishes new developments and advances in the various areas of computational intelligence – quickly and with a high quality.

The series "Studies in Computational Intelligence" (SCI) publishes new developments and advances in the various areas of computational intelligence – quickly and with a high quality. The intent is to cover the theory, applications, and design methods of computational intelligence, as embedded in the fields of engineering, computer science, physics and life science, as well as the methodologies behind them

Computational Mathematics. The scientific journal International Journal of Computational Intelligence Systems is included in the Scopus database. Based on 2018, SJR is . 04. Publisher country is.

Computational Mathematics. The scientific journal Studies in Fuzziness and Soft Computing is included in the Scopus database. 93. Publisher country is Germany.

The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu­ tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.