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eBook Kinect Hacks: Tips Tools for Motion and Pattern Detection download

by Jared St. Jean

eBook Kinect Hacks: Tips  Tools for Motion and Pattern Detection download ISBN: 1449315208
Author: Jared St. Jean
Publisher: O'Reilly Media; 1 edition (November 25, 2012)
Language: English
Pages: 280
ePub: 1235 kb
Fb2: 1436 kb
Rating: 4.9
Other formats: lrf txt doc lit
Category: Technologies
Subcategory: Computer Science

Jared is the founder, writer and web administrator for developkinect. com, a community driven site aimed at promoting and assisting all areas of programming and development for the Microsoft Kinect sensor.

Creative coding techniques for motion and pattern detection.

With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Set up a development environment in Windows 7, Mac OSX, or Ubuntu

Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Kinect Hacks: Tips & Tools for Motion and .

Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Kinect Hacks: Tips & Tools for Motion and Pattern Detection" для чтения в офлайн-режиме. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.

Printed in the United States of America. The Kinect library calls a specific set of movement detection methods, which are implemented as follows: void setupKinect() { context new SimpleOpenNI(this); context. setMirror(false); if(context. enableDepth() false) {. println("Can't open the depthMap, maybe the camera is not connected!"); exit(); return

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Set up a development environment in Windows, Mac OS X, or Linux; build special effects apps with tools such as Synapse and Cinder; create gestural interfaces to integrate and control digital music components; capture the realistic motions of a 3D model with NI mate, Blender, and Animata; design gesture-based games with the ZigFu SDK; recreate the dimensions of any room in. real time, using RGBDemo; use gestures to navigate robots and control PC interfaces"-P.

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Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.

Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect.

Set up a development environment in Windows 7, Mac OSX, or UbuntuBuild special effects apps with tools such as Synapse and CinderCreate gestural interfaces to integrate and control digital music componentsCapture the realistic motions of a 3D model with NI mate, Blender, and AnimataDesign gesture-based games with the ZigFu SDKRecreate the dimensions of any room in realtime, using RGBDemoUse gestures to navigate robots and control PC interfaces
Comments: (2)
Erthai
The pub date was put off several times by O'reilly for this gem, and I'm guessing there was a LOT of additional code checking done, because this 262 page mighty mite is loaded with code.

Book contains 56 "hacks" (actually: installs, bridges, apis, tricks and tips for marrying kinect with a wide variety of other apps from ubuntu and processing to openFrameworks, mac os x, windows 7 and sdk, and much more).

These very direct and thorough recipes/menus go step by step and explain each marriage, with code blocks included where needed and natural language descriptions throughout. The recipes are called hacks because although Microsoft does "intend" to issue SDK's and open up to developers, they are so glacial and legally constipated that the kinect community jumped way ahead of them with reverse engineering, frameworks and driver development, contests, and a whole lot of folks vying to create new development environments for this groundbreaking technology.

If I can Google PrimeSense, OpenKinect, OpenNI, NITE and libfreenect, why should I pay 18 bucks for this book? Simple: you'll avoid months of problems with the authors' detailed work arounds for even the most current drivers. As a self study text and reference, the book is unprecedented and worth every dime.

Who for? Game programmers, engineers, digital artists, animators... This reviewer is CTO at Shader Joes, a top animation studio, and we've got half a dozen artists working on kinect opportunities: this little text is required reading.

The code? We haven't tested all of it, but about 3/4 has passed with very few glitches, running first time. BUT, you must READ between the lines, because the advice in the book is integral to the code blocks-- if you don't take the tips seriously, the code won't run. These aren't just patches and workarounds for the drivers now freely (since 2011) available on the web, they are the school of hard knocks detailed steps to handshake without crashing your W7 SDK.

Hacks fall into 8 categories:

1. Installs
2. Programming Alternatives
3. Creating visual effects (tracking user's hands, drawing in the air (now overused minority report style), creating cool 3D art, rendering, and even creating hair).
4. Music gestures
5. Animation, motion capture, and what it does best
6. 3D modeling with lots of open source future competitors for Maya
7. Internet and Gaming
8. Robotics and Natural User Interfaces

So, for example, how can item 8 avoid a bunch of deep inverse and forward kinematics? Simple: instead of calculating all the joint angles, ACQUIRE them from the human user with the Kinect, without needing a multi thousand penny mocap suit! Then, use the kinematics in your favorite api (authors use Aldebaran NAO). You'll still need some trig in between, but the text steps you through all the code snippets needed to marry your bot to OpenNI and NITE. You also get the trig, but will have to draw out the triangles if you don't understand the vectors they declare. This is more than trivial-- most robot systems use x,y and z control coordinates that translate as -z,-x,y in the Kinect, and the book details the translation and conversion, including how to make the sensor relative to the torso instead of Kinect's camera.

This is getting too long, so: BUY IT! It's price in negligible as the numerator is over a HUGE denominator of value and saved time and expense getting up and running. AND (BONUS SPOILER): O'reilly is quite generous with their code permissions here, as well as attributions, so go ahead and USE what you read, even commercially as snippets, just don't circulate the book or code like a pirate would.

This reviewer has no skin in any related game including O'Reilly, the author, Amazon, Microsoft, and we always buy the books we review here at Library Picks-- thanks for listening, and happy hacking!
Malann
arrived on time, has lots of good tips for working with the Kinect system.