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eBook The Epic of Aerth (Mytus/Dangerous Journeys) download

by Gary Gygax

eBook The Epic of Aerth (Mytus/Dangerous Journeys) download ISBN: 1558781323
Author: Gary Gygax
Publisher: Game Designers Workshop (GDW) (October 1, 1992)
Language: English
ePub: 1419 kb
Fb2: 1895 kb
Rating: 4.3
Other formats: azw docx lrf doc
Category: Pseudoscience
Subcategory: Fantasy

Six Worlds in One! This is the sourcebook for the fantasy milieu you've always dreamed of! The world of Aerth is hauntingiy familiar, yet strangely mysterious. Visit Aeropa's Avillonian Isles, which include mighty Lyonnesse

Six Worlds in One! This is the sourcebook for the fantasy milieu you've always dreamed of! The world of Aerth is hauntingiy familiar, yet strangely mysterious. Visit Aeropa's Avillonian Isles, which include mighty Lyonnesse.

Dave Newton, Gary Gygax. Mythus Magick (Dangerous Journeys). World of Greyhawk (Advanced Dungeons & Dragons). Dave Newton, Gary Gygax.

Dangerous Journeys Mythus Gamemasters Screen. Earth is just one of a number of connected worlds, the most mundane of the bunch-its classical pantheons dead, its great heroes long passed into legend, magic relegated to superstition. But in the various mirror worlds of Earth magic is real, monsters and gods from mythology walk the world. Some things are direct reflections, while other aspects of the worlds are like murky, skewed reflections, while in other ways the worlds are totally divergant.

The Epic of Aerth The world of Aerth is hauntingiy familiar, yet strangely mysterious.

1992) (A book in the Dangerous Journeys series) A Game Book by Gary Gygax. Six Worlds in One! This is the sourcebook for the fantasy milieu you've always dreamed of! The world of Aerth is hauntingiy familiar, yet strangely mysterious.

Gygax, Gary The Epic of Aerth (Mytus/Dangerous Journeys). And don't forget to pick up the Mythus fantasy roleplaying game book and the Mythus Magick book too, so that your fantasy game world can truly come alive. ISBN 13: 9781558781320. The Epic of Aerth (Mytus/Dangerous Journeys).

Dangerous Journeys was a roleplaying game created by Gary Gygax, the co-creator of the original Dungeons & Dragons system

Dangerous Journeys was a roleplaying game created by Gary Gygax, the co-creator of the original Dungeons & Dragons system.

Dangerous Journeys Series. 3 primary works, 3 total works. Gary Gygax, father of fantasy roleplaying and the. Gary Gygax, father of fantasy roleplaying and th. ore. Shelve The Anubis Murders.

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Most unacceptable-and for your own sake, too, I must add, Lord Chamberlain. The words I have are for your sovereign alone. When may I speak with the king?". As you wish, Magister. The next possible audience is the day after tomorrow. Please be at the citadel on the stroke of eight. I understand," the wizard-priest replied. Thank you for your courteous assistance in this matter. No trouble at all, sir," the chamberlain said with sudden thawing to his cold tone.

"Six Worlds in One! This is the sourcebook for the fantasy milieu you've always dreamed of! The world of Aerth is hauntingiy familiar, yet strangely mysterious. Visit Aeropa's Avillonian Isles, which include mighty Lyonnesse. See the "Dark Continent" of Afrik, travelling up the Nylle River, past Egypt's four great pyramids, to the unexplored lands of the interior. Or cruise the long reaches of the Mare Ostrum which reaches from eastern AEropa to the steppes of Central Azir. And then there are the Seven Lakes of distant Vargaard...."
Comments: (2)
Coiril
Been looking for this one for a while.
Sinredeemer
Badly organized, dated and confusing and longwinded in places, with mediocre art and a sometimes hard to read layout that gets lost in reams of unrelated or tangential tables of dubious usefulness--but in its concept so revolutionary it really can take fantasy roleplaying in a whole different direction.

The idea is an exciting one. Earth is just one of a number of connected worlds, the most mundane of the bunch--its classical pantheons dead, its great heroes long passed into legend, magic relegated to superstition. But in the various mirror worlds of Earth magic is real, monsters and gods from mythology walk the world. Some things are direct reflections, while other aspects of the worlds are like murky, skewed reflections, while in other ways the worlds are totally divergant.

Of all these worlds: Greyhawk (Gary Gygax's first fantasy world, the Dungeons & Dragons setting that started it all Gazetteer (Dungeons & Dragons, 3rd Edition)), Learth (from Lejendary Adventures Gary Gygax's Lejendary Adventure: Essentials), Yarth and Ureth; Aerth, the fantasy world from Mythus' Dangerous Journeys setting, is like our world's closest twin, perhaps the world cosmologically right next door to our own. The landmasses are very similar, the names of nations and historical figures match up like an echo of our own world. Yet in that world Lemuria and Atlantis are real. Forms of magic, called Heka are real. European kingdoms worship Keltic, Skandian and Roma gods. The enchanted world of Phaeree: full of elves, dwarves, centaurs and stranger things lies just across a thin curtain from the normal world. At the center of Aerth, deep underground is a primal land of dinosaurs and jungles--with seas that correspond to where lands are in the world above and are massive continents where on the surface world there's water.

It's like our world, but a fascinating step away. It makes a wonderful way to play historical campaigns with monsters and powerful magic, but also keep it within a lush and detailed setting, and provides a fun new way to link together campaign settings you may never have explored before.

That makes it totally worth it for our group, and worth the four stars easily, despite some pretty glaring weaknesses in its presentation. It's just such a cool idea.