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eBook Government and the Transformation of the Gaming Industry download

by Richard McGowan

eBook Government and the Transformation of the Gaming Industry download ISBN: 1840643153
Author: Richard McGowan
Publisher: Edward Elgar Pub (October 1, 2001)
Language: English
Pages: 130
ePub: 1214 kb
Fb2: 1618 kb
Rating: 4.3
Other formats: txt lrf azw doc
Category: Political
Subcategory: Politics and Government

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The downsizing of the United States Federal government since the 1980s has put pressure on state governments to find new sources of. .The first part of the book looks at the structure and forces that shape the gambling industry.

The downsizing of the United States Federal government since the 1980s has put pressure on state governments to find new sources of revenue to support new responsibilities. Taxpayers have made it clear that increases in property, sales or income taxes would not be tolerated. A short history of gambling in the US illustrates the central role governments have played. The three segments of the industry (pari-mutual betting, lotteries, and casinos) are then detailed.

While critics of the industry scoffed at this transformation as merely a meaningless name change, it has had profound effects on the business and public policies that face the newly transformed gaming industry

While critics of the industry scoffed at this transformation as merely a meaningless name change, it has had profound effects on the business and public policies that face the newly transformed gaming industry. The book will be of particular interest to students, practitioners and scholars in public policy. It will also be pertinent to readers in economics, political science and business.

He is also the author of Government and the Transformation of the Gaming Industry (2001).

His previous books for the Greenwood Publishing Group include State Lotteries and Legalized Gambling: Painless Revenue or Painful Mirage (Quorum 1994) and (with John F. Mahon) Industry as a Player in the Political and Social Arena: Defining the Competitive Environment (Quorum 1996).

Government and the Transformation of the Gaming Industry. Indian Gaming Industry Report. v. O’Neill Stacks E98. G18 I5295 Schwartz, D. G. (2006). Roll the Bones: The History of Gambling. New York: Gotham Books. Northampton, MA: Edward Elgar. O’Neill Stacks HV6715. M395 2001 Meister, . & Analysis Group, Inc. (2005). O’Neill Stacks HV6710. S38 2006 Walker, D. M. (2007). The Economics of Casino Gambling.

During the 1990s the gambling industry transformed its image by referring to itself as the 'gaming industry'. While critics of the industry scoffed at this transformation as merely a meaningless name change, it has had profound effects on the business and public policies that face the newly transformed gaming industry. The book is divided into three parts.

July 28, 2014 History. Published October 2001 by Edward Elgar Publishing. Gambling, Government policy. Government and the Transformation of the Gaming Industry Close. 1 2 3 4 5. Want to Read.

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The book is divided into three parts. Richard A. McGowan, 2001. Government and the Transformation of the Gaming Industry," Books, Edward Elgar Publishing, number 2014. The first part focuses on the historical and cultural forces that have shaped the new gaming industry. The second part of the book analyzes how each segment (pari–mutuel betting, lotteries and casinos) competes in the new industry. Handle: RePEc:elg:eebook:2014.

Finding books BookSee BookSee - Download books for free. Category: Математика, Прикладная математика. 492 Kb. After thirty Falls: New Essays on John Berryman (DQR Studies in Literature). Philip Coleman, Philip McGowan, Kelly, J. Richard. Category: Образование.

During the 1990s the gambling industry transformed its image by referring to itself as the ‘gaming industry’. While critics of the industry scoffed at this transformation as merely a meaningless name change, it has had profound effects on the business and public policies that face the newly transformed gaming industry.

The book is divided into three parts. The first part focuses on the historical and cultural forces that have shaped this new gaming industry. Emphasis is placed on the two types of games (agon - games of skill, and alea - games of chance). It is shown that the types of games a society embraces have a significant impact on whether gambling is permitted to enter the mainstream of the entertainment industry.

The second part of the book analyzes how each segment (pari-mutuel betting, lotteries and casinos) competes in the new industry. The political and social implications of gaming are the focus of the final part, which concludes with a series of recommendations that will enable the industry, public policy officials and anti-gambling activists to construct policies that mitigate some of the problems associated with gambling.

The book will be of particular interest to students, practitioners and scholars in public policy. It will also be pertinent to readers in economics, political science and business