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eBook Dust or Magic, Creative Work in the Digital Age download

by Bob Hughes

eBook Dust or Magic, Creative Work in the Digital Age download ISBN: 0954723953
Author: Bob Hughes
Publisher: Bosko Books (January 3, 2007)
Language: English
Pages: 328
ePub: 1769 kb
Fb2: 1183 kb
Rating: 4.8
Other formats: txt doc doc rtf
Category: Engineering
Subcategory: Engineering

A book for the interface workers has been added to your Cart.

A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff' has been added to your Cart.

Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by Addison-Wesley (under the title 'Dust or Magic, Secrets of successful multimedia design') this book is, in part, a 'secret history' of computers: a history told from the vantage point of the people who did the work. A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s.

A book for the interface workers, "Dust or Magic" was primarily written for the young, talented people whose creative instincts are kindled by computers and live .

A book for the interface workers, "Dust or Magic" was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create good stuff, but who are systematically betrayed by the managerial types who send them absurd tasks, and sack them when their half-baked schemes go belly-up. Computer Books) Dust or Magic, Creative Work in the Digital Age. Specifications.

A book for the interface workers It is also for people who simply want to know how human creativity fares in the digital age. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their half-baked schemes go belly-up. Download from free file storage.

Dust or Magic, Creative Work in the Digital Age. by Bob Hughes.

In Praise of Wimps: Social History of Computer Programming - Some Work in Progress - Including a Chronology and an Extensive Bibliography. Bosko Books. Hull, Richard (1992). In Praise of Wimps: Social History of Computer Programming - Some Work in Progress - Including a Chronology and an Extensive Bibliography. Engineering Play: A Cultural History of Children's Software (John D. and Catherine T. MacArthur Foundation Series on Digi). Johnson, Luanne (e. (2003).

Dust or Magic: creative work in the digital age more.

Dust or Magic, Creative work in the digital ag. A book for the interface workers

Dust or Magic, Creative work in the digital age. Article.

Book Publishing WeChat. Hughes, B. (1999) Dust or Magic. Secrets of Successful Multimedia Design (Reprinted as Creative Work in The Digital Age). Addison-Wesley, Harlow. has been cited by the following article: TITLE: Application of the Green Revolution Game. AUTHORS: Maria Bostenaru Dan. KEYWORDS: Rice, Game Theory, Education, Pavia, Virtual Mobility, Urban Agriculture, Drought, Water. JOURNAL NAME: Open Journal of Ecology, Vo. N., June 25, 2015. ABSTRACT: The Green Revolution Game is employed in teaching in various universities.

A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their half-baked schemes go belly-up. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by Addison-Wesley (under the title 'Dust or Magic, Secrets of successful multimedia design') this book is, in part, a 'secret history' of computers: a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and well-being from the fields of psychology and neuroscience, as well as tried-and-tested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life: first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid-1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces world-wide. He also campaigns on behalf of migrants, refugees and all precarious workers. "What you are doing is stripping away the corporate bullshit from this 'revolution' - its ours not theirs. Reclaim the pixels!" - Chris McEvoy (Creator of 'Usability Must Die' www.usabilitymustdie.com). "There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good." - Malcolm Cook (Senior Lecturer in Human Factors, University of Abertay) "It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to." - Aleen Stein (co-founder of the Voyager Company and CEO of Organa inc. www.organa.com). More information on www.idhub.com/magic